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Welcome to the world of Gin, or Gin Rummy. Gin is a card game enjoyed by young and old alike. No matter how often you play it, the results will never be the same. Therefore, you can end boredom and entertain your mind while playing this thrilling card game. Perhaps you have been playing Gin for years, or perhaps you are trying it out for the first time. This website will give you an overview of the rules of Gin, a quick glance at the history, some strategy that may help you win the game and a few variations to Gin to ensure that you will never tire of it.
Gin is played with one deck of cards and two players. The object of the game is to eliminate all of the cards from your hand and score more points that the other players. The cards are ordered from low to high as follows: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Unlike other games, the Aces are only played as low cards in Gin.
Dealing Gin Rummy
The dealer gives his competitor and himself ten cards a piece. The next card on the stack faces upwards and is part of the discard pile. The rest of the cards face downward and form the stock pile.
The first draw is done in a specific way: The other, non-dealing player can either pick up the upcard, and begin play, OR, he can pass to the dealer. If he passes to the dealer, the dealer can pick up the upcard, OR, he can pass play back to the non-dealing player. At that point, the non-dealing player takes a card from the stock pile.
Normal play begins as follows: The player chooses the top card from the stock pile or from the discard pile. You do not show what card you have picked from the stock pile to the other player. Then, discard on card, face up, onto the discard pile. Keep in mind that if you picked up a card from the discard pile, you must put a DIFFERENT card back onto the discard pile.
Cards are played in either sets or runs. A set is three or more cards of the same status. For example, a nine of hearts, a nine of diamonds and a nine of spades. A run is three or more cards that are played in sequential order, but of the same suit. For example, an 8 of hearts, a 9 of hearts and a 10 of hearts.
Any card that is not part of a set or a run is called deadwood. Players do a deadwood count where they count Jacks, Queens and Kings at 10 points, Aces at 1 point and cards 2 thru 9 are counted according to their value.
During any player’s turn, he may “knock” if he has ten or fewer deadwood points. If he has NO deadwood points, he must knock, and is considered to have “gone gin”. To knock, a player puts discards face down and puts his sets and runs out on the table so the other player can see them. The deadwood cards are separated out. Then, the other player can lay off any deadwood cards that fit into the knocking player’s runs or sets. So, if a knocking player has a set of three Jacks, and the other player has one Jack, that player can lay his Jack on the other three Jacks and lower his deadwood count by ten points. If a player has “gone gin”, the other player cannot “lay off” and therefore cannot lower his deadwood count. The player who is knocking CANNOT lay his cards off on the other player’s meld.
When the stock pile only has two cards left, play is also over. The player who picked up the third to the last card must discard without knocking. No score is calculated and the same person remains the dealer and must deal again.
Scoring in Gin Rummy
Scoring has several levels of points:
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|Gin Rummy Topics:|
|History of Gin||Gin Strategy||Variations of Gin|
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