How To Play Euchre
Euchre is a fun and fast paced game that people around
the world enjoy. I learned how to play the four-handed
version over 20 years ago and have played thousands of hands
since then with family and friends.
Euchre Rules - Learn the Rules of Four-Handed Euchre
As you learn how to play Euchre and
expand your playing group you are sure to run into many
variations and "home" rules. The guidelines on this page are
simply that, guidelines. When you learn them you will
understand the mechanics of the game and you will improve
with practice. However, always make sure everyone
understands any special house rules wherever you are playing
so that everyone can have a fun game experience.
The only thing you need to play Euchre is a standard deck
of playing cards. You don't even need a pad and pencil to
keep score, as you will see below, you can keep score with
unused cards from the deck.
- From a standard deck of playing cards, separate out
all of the nines, tens, Jacks, Queens, Kings and Aces.
These make up the basic Euchre deck. Also set aside two
sixes and two fours, or the four fives. These are used
to keep score.
- Choose two teams of two players each. This can be
done by mutual agreement before the game or you can
shuffle the cards and deal one card face up to each
player. The two highest cards are partners. In the event
of a tie, deal another card to each of the players who
tied.
- Determine who will be the first dealer by dealing
one card to each player. The highest card is the dealer
for the first round.
- Partners sit opposite from each other. So around the
table would be team A player 1, team B player 1, team A
player 2 and team B player 2.
- The dealer shuffles the cards (You should have 24
cards. Remember to just use the nines through Aces) and
deals five cards to each player. The cards are dealt two
or three at a time. For example, the first player to the
left of the dealer receives two cards, the next player
receives three, the next player two, the dealer three,
the first player to the left then receives three, the
next player two, etc. Once each player has five cards,
the remaining four cards are placed face down in front
of the dealer. The top card is then turned face up so
everyone may see it.
- Starting with the player to the dealers left, each
player has the option to pass or "order up" the exposed
card, which is the act of making the suit of the exposed
card trump for the round. If the exposed card is made
trump, the dealer removes one card from his or her hand
and replaces it with the exposed trump. The dealer
gets the exposed card, not the person who ordered it
up.
- If all three other players pass, the dealer may pick
up the exposed card to make it trump or pass by turning
it over. If the dealer passes, then the first player to
his or her left has the option to name trump any suit
that is different than the previously exposed card or
pass again. These options continue around the table
until someone names a trump suit or the option gets to
the dealer. If the other players all pass a second time,
the dealer may name trump or pass. In the event of the
dealer passing the second time, the cards are all
gathered and the deal passes to the dealers left and a
new round is started.
- Once a trump suit is chosen, the player to the
dealers immediate left leads any one card face up into
the center of the table. This card does not have to be
trump. Play continues to the left. Each player must
follow suit if they are able. If a player does not have
a card of the lead suit, he or she may play any other
card in their hand. If the lead card was not trump and
another player cannot follow suit, he or she may place a
trump card.
- After each of the four players place a card in
order, the trick is awarded to the person who placed the
highest trump card (See chart below for rank of trumps)
or the person who placed the highest card of the lead
suit if there were no trumps played. In all suits with
the exception of the trump suit, the rank of cards from
high to low is Ace, King, Queen, Jack, Ten and Nine.
- Remember that players are working as teams, and each
trick counts for the team, so it doesn't matter which
player on the team wins a trick.
- The winner of the previous trick leads a card for
the next round. They may lead any card in their hand.
- Scoring is based on the team who made trump on the
original deal. There are five tricks in each hand. If
the team who made trump wins three or four tricks, they
are awarded one point. If they win all five tricks, they
are awarded two points. If they do not win at least
three tricks, the opposing team is awarded two points.
This is referred to as "Euchring" the team who made
trump. Score is kept on the extra cards mentioned above,
usually a six and a four. One card is placed on top of
the other to display the number of points that the team
has so far. For example, if your team has four points,
the four card is placed face down on the face up six
with just four of the pips on the six showing.
- Each game is played to ten. (In the old game rules,
games were played to five or seven, but today most games
are played to ten). The first team to reach ten points
wins the match.
- Any player may opt to "go alone" on any hand. If
they choose to go alone, their partner does not
participate in the hand and the alone player must
compete against the other two players. The scoring is
the same with the exception that when the alone player
takes all five tricks, he or she is awarded four points
instead of two.
- Once a hand is completed, the deal is passed to the
immediate player to the dealers left for the next round.
The most difficult concept for most new euchre players to
grasp is the order of the cards in the trump suit. Whichever
suit is determined as trump is assigned seven trump cards.
The six cards of the chosen suit plus the jack of the same
color suit that wasn't made trump. For example, if Clubs is
made trump, the Jack of Spades is considered a trump for the
current round. The Jacks of the trump suit are called
"Bowers". The high Jack is called the right bower and the
off Jack is called the left bower. The order from highest to
lowest is as follows, based on the trump suit listed along
the top of the table.
| |
Hearts |
Diamonds |
Spades |
Clubs |
|
Highest |
Jack Hearts |
Jack Diamonds |
Jack Spades |
Jack Clubs |
|
Second |
Jack Diamonds |
Jack Hearts |
Jack Clubs |
Jack Spades |
|
Third |
Ace Hearts |
Ace Diamonds |
Ace Spades |
Ace Clubs |
|
Fourth |
King Hearts |
King Diamonds |
King Spades |
King Clubs |
|
Fifth |
Queen Hearts |
Queen Diamonds |
Queen Spades |
Queen Clubs |
|
Sixth |
Ten Hearts |
Ten Diamonds |
Ten Spades |
Ten Clubs |
|
Lowest |
Nine Hearts |
Nine Diamonds |
Nine Spades |
Nine Clubs |
Note that the off jack that is used as the
second highest trump is no longer considered its original
suit. In our example above, the Jack of Spades is considered
a Club, not a Spade for the round. |
|